iFanzine Interview
Nader recently gave an interview to the nice people at iFanzine.com about our studio and our development process up to now. Have a read if you want to understand some of our philosophy and thoughts whilst working on “Spiral”.
Here’s the link to the article: http://ifanzine.com/interview-with-pixel-hero-games-nader-alikhani/
Great interview, Nader!
About GDC. Never been there, I just have to rely on relations. (I’ve only atetnded once to AIGameDev in Paris and it was great and I hope to go there again). What I like about living today is that we have all those great technologies that you can see at GDC and you see all those huge games being released and at the same time there is still some space for smaller games that might be created by few or even one person.And how’s Chimera? I am looking forward to it but to be honest, I am probably more interested about your thoughts on it and how do you want to remake it (I’d still like to play it though).
1:) Is contract work more heitcc or frustrating than in-house projects?2:) Which service was the most profitable, Steam or Xbox live? Could you live without one or the other and it not impact sales much?